

The only thing I do hope to get to go back to is a pre-Cata world. Wouldn't trade those years away for anything, heartache and problems and all. Glad that by Wrath I basically did everything. It was mostly Kara runs but even then getting through the damn thing felt like an amazing accomplishment, especially given how insanely huge that raid was, especially for people who couldn't assemble 25 people to do the next tier up. I'm not saying they shouldn't do legacy stuff, I'm merely giving a suggestion on how.Ĭlick to expand.I wish I got the chance to legit raid in TBC. It would basically be like most MMO launches really. The vast majority will have that moment of "Oh" realize they've had enough and quit.

You are going to potentially have millions of players trying to get in only to realize their mods don't work, the game doesn't automatically follow quests, if you make a night elf you will never fear the wetlands more, and more. Every player, past, present, and potential considering giving the old vanilla a spin. There is a difference between a back-water third party site running a private server that naturally curates the player base down to those who want that sort of thing because they had to seek it out.Īnd, Blizzard announcing progression / legacy servers, that would be plastered on every video game website from here to IGN.

The problem is the amount of people who will try it for a month then quit.

The problem is not that some people won't stick around, some will. A subset of their paying customer-base lament the changes since Vanilla and keeps asking for it. There are people out there willing to play Vanilla. With all those useless opinions of mine aside and despite me not being interested in them, I do think Blizzard should offer legacy/progression servers. The problem is the community itself that sees people from other realms as not important enough to bond with because "they can't build a reputation with them". The problem was the removal of needing to communicate while in the group to tackle the content. The problem wasn't the removal of needing to look for a group just to be able to do something in the game or making getting around easier through more flying points and flying itself. Rather I'd put it on dungeons becoming races, aoe spam becoming the norm, crowd control needs becoming non existent. I do understand that the sense of community waned over time thanks to QoL upgrades to the game (I experienced it myself), but I don't think the blame for that rests on group finder and easier leveling (because of lowered experience numbers needed). It's in their right to do and I don't have a problem with it.Īs far as I'm concerned, I don't understand why anyone would want to go back and play Vanilla again game-play wise and I say this as someone that has quit with WoD.
